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When I look at products that you have designed, I see irreducible unity in the finished product. Isn't that a wonderful garlic holder, I say, even though I know you are combining porcelin and ceramic for a constellation of reasons. Or I say isn't that a wonderful flower vase, even though I know that it is designed in part to be cat proof. You make these objects seem simultaneously new and as if they have been there forever, or should have been. Thus, there is even a unity of the sense of time in your work. I noticed the same quality of unity in your cookware designs that you shared with us, and I notice the same quality in the Tilt-a-Bowls. The bowls were flat on one side, but I did not look at the bowls and say, "Hey, look at that bowl with the bevelled side on it." I did not even look and say, "hey, look at those tilting bowls." I said, "Hmmm, now those are striking looking bowls." This is what I call irreducibility unity of design. I have seen this irreducibility in everything from salt shakers to skyscrapers. I realize it takes hard work, rigorous training, great talent, and a kind of genius to achieve it. I know we can't expect it every time out from everyone, or even anyone. But I believe architecture, as well as, design, or any other plastic art, or applied art, ought to aspire to it and should at least occassionally held up to this high standard and assessed. Why?
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