 |
 |
 |

> Visual Research & the Designer
|
 |
 |
  |
 |
|
  |
 |
 |
 |
 |
 |
21-Sep-08 |
 |
 |
Visual Research & the Designer
Whatever the design discipline,
how important do you think it is that designer considers what has gone before, and looks for other, outside influences when designing?
Can design exist in a vacuum ?
|
 |
 |
posted by robert1960
edited on 22-Sep-08 04:09 PM [edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
21-Sep-08 |
 |
 |
definitely not
designing from zero point is just an illusion.. everything evolves under some kind of evolution.. even the wheel wasn't invented at once, neither are the super extra inventions of nowadays.
However, as I started studying design, nobody really told me about it. I felt a bit guilty while looking into magazines and internet for "inspiration" .. and then, on the end of the term, I was sometimes amazed that everything I thought of as a super original think, already exists (and even in better version).
and it's not just about some design research ...
things influence you even if you do not realize it.
|
 |
 |
posted by brnki
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
21-Sep-08 |
 |
 |
The Past is Prologue.
No matter how original someone may think they are being, everything by default is the sum total of everything that has come before them within their own set of experiences.
|
 |
 |
posted by Big Television Man
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
21-Sep-08 |
 |
 |
designing from scratch
If you are considering what went before when designing you will be inevitable influenced by what went before.
You can design from scratch.
This design came, not from looking at past designs but from a singular interest in geometric forms and an interest I had in combining glass and silver.
|
 |
 |
posted by yoDesign
edited on 21-Sep-08 11:54 PM [edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
22-Sep-08 |
 |
 |
Surely
an interest in geometric forms, and a mix of two materials qualify as 'visual research'?
The geometric forms have inspired the design, as has the juxtaposition of materials.
You haven't started from scratch, with nothing, you started with a couple of very clear concepts.
|
 |
 |
posted by robert1960
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
22-Sep-08 |
 |
 |
It has been said:
"Man is incapable of an original thought."
|
 |
 |
posted by Big Television Man
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
23-Sep-08 |
 |
 |
start somewhere
A design has to start somewhere, Robert1960, but it need not have it's origins in some previous work or influence.
'It has been said....', whats your opinion BTM?
|
 |
 |
posted by yoDesign
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
23-Sep-08 |
 |
 |
YoDesign, well obviously it is a sentiment stated that I agree with.
And I stated as much in my post of September 21. I think that as designers, artisans, craftsman, that we are the sum total of everything that we have ever experienced. One would have to grow up in a vacuum or on a deserted island for it to be otherwise, and yet I suspect that forms that grew out of such an environment would still evoke shapes and elements found within the natural environment on that deserted island.
Show me a shape, anything that is claimed as being completely non-derivative and it's more then likely a better than even chance that it has appeared either elsewhere or was already found in nature.
Even the plane like surface of a chair seat is derivative of the flat surface of a 20 inch tall or thereabouts rock or stump of a tree that prehistoric man may have sat upon by the campfire 20,000 or 6500 years ago, depending upon how you view the world.
As Robert stated; combining two existing forms into something new still has at its core; the existing forms, thus derivative. Or am I missing something.
Love threads like this and the minimalist thread, where you can really get one's brain around it. :-)
|
 |
 |
posted by Big Television Man
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
23-Sep-08 |
 |
 |
One other thing.
You combine glass and silver but I still see the shape of a martini glass that obviously came before.
I think there might be two issues here, "pure originality", emphasis on the pure, which I think is extremely difficult to achieve. And "repurposing" or combining two disparate elements to make something new, which happens all of the time. But at the end of the day, that repurposed piece has at its core, previously designed and recognizable elements.
There is however, and this is a very big "maybe", maybe there are completely original "endeavors" like walking on the moon. Walking on the moon had never been done before but it is still the derivative act of exploration, like going to the South Pole, or climbing Everest. But unto itself, (walking on the moon) stands alone.
|
 |
 |
posted by Big Television Man
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
08-Oct-08 |
 |
 |
Has
nobody else got anything to say on this subject?..Koen, Dc..anybody........
On his (rather nice) website, Matthew Hilton cites many disparate influences including; Oscar Niemeyer's Copan, concrete sea defences and photographic works.
I've also noticed this 'pinboard' of inspiration on other artists' and designers' websites, so it is clearly a trend to lay bare one's influences...
http://www.matthewhilton.com/
|
 |
 |
posted by robert1960
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
09-Oct-08 |
 |
 |
antecedent
it may have been koen who reminded us not long ago that to truly create "ex nihilo" [out of nothing] is an act attributed to god alone. theists will likely be inclined toward revising this proposition upon the discovery of new atomic realities completely devoid of antecedent.
that's not to say our attempts at originality or a clever use of all that exists are moot as mere illusions of creativity. to the extent that the known world has never seen or experienced a given configuration of elements, we can justifiably claim the popularly defined attribute of creativity or the fruits of innovation.
for the most part, i'm aligned with big tv guy's assumption that we cannot somehow unlearn or even distance ourselves from everything we've experienced, whether cognative or otherwise. therefore our so-called creations will contain breadcrumbs back to something rather than to nothing.
i usually think along these lines when observing the other-worldly space creatures of our sci-fi film makers. as wildly bizarre some of them can be--say, for instance, those of the star wars movies--one can typically see references to components, elements or features in the real world.
again, this is not at all to speak in critical or disparaging terms regarding the efforts or results of the designers; their work is inarguably characterized by amazing insight, wit, intelligence, etc. nonetheless, it does effectively define the parameters of our design activity and contributes toward an appropriate view of ourselves and our accomplishments.
|
 |
 |
posted by kdc
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
10-Oct-08 |
 |
 |
BEST DESIGNERS
are informed,very well informed.Great thread.The attitude: I am the first results in designs:a martini glass without the trad base with its stem... set into a base "thang".
|
 |
 |
posted by azurechicken
edited on 10-Oct-08 03:21 AM [edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
11-Oct-08 |
 |
 |
GOD
Robert1960, I am referring to the first part of your question when talking about the glass/silver. The second part is obvious; nobody 'lives in a vacuum'.
I think that originality has to be taken in context. Of course none of us can claim to work in a vacuum. To design is to use acquired skills, learned, most often at college or university but sometimes self-taught. In doing so you cannot be unaware of what has gone before.
BTM, the martini glass may have come before but it was not the inspiration behind the glass. Because I came up with a conical shape is co-incidental and was part of the development stage that inspired me to use this shape. It was one of the geometric shapes I used as it can contain a liquid. In another drinking vessel I used a cylinder as the container plus a square. A cylinder is probably the most common form used in drinking vessels and it is a logical one to use, but that is not why I chose it. It was one of the shapes in the pallet I was using.
People will always be able to find something to compare your design to and will often do so disparagingly.
Original design is not about inventing new things but about creating new shapes for existing things. Plagiarism is the opposite to this, taking existing designs and tweaking them to appear to be your own or using an existing design as a starting point. Many designers will follow trends that are fashionable at the time which is certainly 'looking to others' for inspiration.
But designing can be very hard work unless you are Monsieur Starck who claims it takes him 10 minutes.
Harder yet than comming up with a concept is getting the detailing right. Many contemporary designs, particularly those since the Post Modern movement, lack attention to detail. Superficially they look great. Jorge pensi's Toledo chair - a favourite of mine - never-the-less misses something with its tubular legs that don't flow with the aluminium castings of the seat and back.
On the other hand, Eames's EA105 is perfect in avery way. That is probably why it is so highly regarded and enduring.
I think the word "original" is taken too literally. It should be replaced by "integrity" or "unique".
KDC, I think God, if he exists, would not be concerned with the frivolity of design, fashion and consumerism, but he did give us the ability to appreciate beauty - and to destroy!
It would be interesting to see the work of some of you designers out there. Be brave, open yourself to criticism!
|
 |
 |
posted by yoDesign
edited on 11-Oct-08 07:36 PM [edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
11-Oct-08 |
 |
 |
.
I would view the glasses above as being in more of a craft tradition, there is something almost of contemporary jewellery practice about them, beautiful in a Marianne Brandt kind of way. Are they 3d models or prototypes?
Le Corbusier and his 'objet types' is something I've always appreciated, radical departures in the form but not the function of utilitarian goods has often left me uneasy, personally I like to be unstimulated by the objects that serve me, the best servants are silent.
There are some areas, such as Jewellery, fashion and lighting were personal expression seems more appropriate, perhaps furniture falls somewhere in between.
At the moment I am making a stool/side table based on the 3 legged adzed tradition, almost entirely on the lathe, this is a 'recieved type' to use the jargon and its coming along well mostly because the construction is sound, thats that problem out of the way and I'm left with details and materials and any improvements I can make to the function (removable padded leather rotating seat). I'm neither plagiarising nor making something novel for the sake of it.
So no, as everyone seems to agree its impossible to work in a vacuum ( unless yer a cosomnaut) but as sometimes seems to be the call that we have enough design and too much stuff, which is quite obviously true...what do we do? There seems to be a growing ideological divide between consumtpion for the economy and reactive anti-consumption, I think on either side of that fence we lose a little bit of our humanity.
|
 |
 |
posted by Heath
edited on 11-Oct-08 04:43 PM [edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
11-Oct-08 |
 |
 |
teapot
Heath, the glass/silver vessel is a liqueur glass. I made several, kept one and sold the rest.
The reference to Marianne Brandt is astute! If you saw a teapot I made way back you could be forgiven if you though I had plagiarized her teapot design! Mine uses a hemi-sphere too! But if you looked at the number of drawings I did to get to the final design you would see that it was not derived from her teapot at all. I filled a whole A2 detail paper pad and more to get there. It was a real struggle.
But what do you mean "in the craft tradition"? Yes, it is hand made but does that take it out of the designer field?
I feel differently to you about the "things that serve me". I have a pair of champagne flutes and red wine glasses that I bought in the late 70s, Dartington glass. They are beautiful and absolutely fantastic to drink from. My wife and I use them occasionally.
|
 |
 |
posted by yoDesign
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
11-Oct-08 |
 |
 |
I suppose deciding on a...
I suppose deciding on a piece being craft or design or a mixture depends on the definition, the best of Brauns ouput has allways struck me as what design should be. Craft on the other hand is less concerned with its market and more concerned with producing items in limited number that use fine materials or fine workmanship that a machine cannot, for practical or financial reasons. I think that if you aren't designing with the logic, limitations and potentials of the machine in mind than the end product will inevitably be crafted to a degree.
Koen said the other day that designing with the outcome in mind is not so good, I think designing ('imagining a form' might be a better way of putting it) with no idea of how it could be made is working blind, even worse.
Sorry to start sliding off topic.
Who was it who said learn everything about your field and then forget it?
|
 |
 |
posted by Heath
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
12-Oct-08 |
 |
 |
I am not going...
....to state again what seems evident to me : That nobody lives in a vacuum. But I like the analogy with the astronaut. The reason why he or she can survive in a vacuum is that the lucky person in question is packed inside an envelop that prevents the body and probably the mind from expanding way beyond what the skin can contain, in other words, explode. Maybe similar constraints keep our creativity from exploding. Limits in what is technically possible, limits in what is safe, limits in what is functional and works, etc. seem to have a similar effect
It would be interesting to analyse a number of products and find out to what extend they appear more creative because they neglected minor or more substantial parts of these constraints. Generally speaking a substantial part of the most visible production in design, meaning the most exposed design by the media, certainly meets those criteria. They show either disregard for function or for feasibility, for basic safety, real environmental concerns etc. and in doing so they push other limits.
What seems to be missing in this discussion is the distinction between different elements of a product. Although it seems likely that there are many components in any given product that are based on previously found solutions, it does not exclude a creative element. By the way it is quite unlikely that I would refer to creativity as something that belongs to the exclusive job description of a god?.I did say however that creating is indeed making something out of nothing. Making is most likely the wrong word for something that has not materialized yet, but in this case it refers to generating a new yet abstract idea. In most good design there is something of that nature but it never applies to the whole product. I think it would serve the discussion if that distinction was made. It would also serve designers if they would more clearly acknowledge that there is always a large part of the product that was already there prior to their own intervention. I also think that it would serve the discussions about the quality of a design if the distinction was made between all the already known elements and the new or creative ones.
|
 |
 |
posted by koen
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
12-Oct-08 |
 |
 |
yes its lovely the way modern...
yes its lovely the way modernist 'icons' often break the rules in way or another, we wouldn't have Tugendhat if Mies wasn't at least a little apolitical.
I share Koens concern with media attention on design, it gives such a false impression of ease and glamour. We are surrounded by good design and don't need more spectacles, its just that it works well or we've adapted to a products or procedures limitations and become unaware of it.
Who remebers jamming wooden window frames in older houses, they can drive you mad, who appreciates aluminium framed windows and their ease of use? Their utility has been taken for granted and the improvement they made is barely thought of, thats good design, to me.
|
 |
 |
posted by Heath
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
12-Oct-08 |
 |
 |
Yes but a well crafted wooden window
can be a thing of beauty. If properly maintained they can last for hundreds of years, evidenced by my parents 200 plus year old home in CT. And they can be repaired and maintained with common wood working tools.
That said, the aluminum windows can definitely be viewed as an improvement over the wood as the wood was an improvement over an oiled parchment covering on an opening in the side of a hut.
|
 |
 |
posted by Big Television Man
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
12-Oct-08 |
 |
 |
I think the first windows wer...
I think the first windows were sheets of mica, I'm not sure, I'll check, this is getting off topic though :)
Seeing as Koen is the only proffesional designer here (is he?) it would be nice if he could run us through a hypoethetical scenario of his method, with running explanations of where his ideas are coming from. Who wants to be the client?
"The 11th century saw the development by German glass craftsmen of a technique, further developed by Venetian craftsmen in the 13th century, for the manufacture of glass sheets. By blowing a hollow glass sphere and swinging it vertically, gravity pulled the glass into a cylindrical tube up to 3 metres in length and 45 cm wide. Working quickly, while the glass remained hot, the ends of the tube were cut off leaving a cylinder that was then cut lengthways and flattened on an iron plate. This is now known as Broad Sheet glass."
Love it, more of the same on glass + window history below, fascinating stuff.
http://www.oakconservatories.co.uk/conservatory_glass.htm
|
 |
 |
posted by Heath
edited on 12-Oct-08 06:01 AM [edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
13-Oct-08 |
 |
 |
Maybe I can do this
If I am doing this well you should see two pictures of the glass technology that heath describes
|
 |
 |
posted by koen
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
13-Oct-08 |
 |
 |
shouting
Is there no one else out there willing to share their work/ideas/development and opinions? Or do you all agree that your designs are the sum total/knock-offs of work by others.
This is a worthy debate put up by Robert1960
|
 |
 |
posted by yoDesign
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
13-Oct-08 |
 |
 |
.
amazing photograph, they look so light + thin.
I can't remember who said it, I think it was Philip Jonhson, he was once refering to a FLW building or maybe it was Kahns Salk institute, he said that the architect had that form in his mind long before ever confronted with the commision and it was just waiting to be born and had little to do with the program, it was adapted.
Who really knows how the creative mind works? I did some quick googling on neuroscience but could only find this.
For a few years I've been fascinated with vintage car steering wheels, they are quite beautiful and that form does float around in my grey matter and if you look at the rim of the seat in my stool on the other thread you can see it there.
I think it helps to look outside of the design world, microbiology, physiology, geology and forget about Eames for a while. There is more wealth in the wider world then we'll ever see between the pages of a magazine.
http://www.amazon.com/Creating-Brain-Neuroscience-Genius/dp8...
|
 |
 |
posted by Heath
edited on 13-Oct-08 07:19 PM [edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
13-Oct-08 |
 |
 |
I might be mistaken....
...but it seems to me there is not that much to be discussed. To design is, no matter how we look at it, to improve on a pre-existing unsatisfying situation by means of a new material solution. The amount of the pre-existing parts is not as important as the importance of the need to improve, unless making a name for yourself is more important than serving.
Needs are different for different generations in different locations. A good example of these differences can be seen in Holland. The most visible and promoted part of Dutch design is highly recognizable, not because it solves some of the most urgent problems but because it answers the need of their young designers for self-expression. For another part of the world or for another generation of designers this might be of marginal concern, but in Holland it obviously is not. We could study the reasons behind these choices but I do not think that anybody is in a good position to classify priorities in these needs beyond the usual Abraham H. Maslow triangle. Within that triangle self expression might run low but in a country of relative prosperity, like Holland, the rest of the most basic parts of the triangle might not be of major concern, whereas the very visible presence of other cultures might create a need to affirm one?s own through self expression and the obvious digging into Dutch traditional design like Delft?s blue etc. Less speculative is the fact that media exposure of a certain type of design attracts people with a similar profile and similar ambitions to design educations, and these are the people that will form the next generation of designers.
But regardless these differences design will always be based on a technological, cultural or functional pre-existing situation. To know that situation, to be familiar with the ?state of the art? might help in recognizing what is and what is not a major step forward, but it still does not give anyone a fair idea of the value of each design. It might sound strange, but I really doubt that there is much to be discussed.
|
 |
 |
posted by koen
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
13-Oct-08 |
 |
 |
.
So would you say Koen that the first requirment of the designer is the ability to identify problems or defincies? Thats a very dry way of putting it but if thats true doesn't that render much of the spectacular young Dutch and similar design redundant?
I have a friend who recently completed her masters and is now doing her phd in anthroplogy, she is frustrated that her supervisor won't recognise primary research and is only interested in an argument built from secondary sources, I think we are harvesting the fruit of 30 years of instant gratifcation and soundbites in a few fields.
|
 |
 |
posted by Heath
edited on 13-Oct-08 07:42 PM [edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
14-Oct-08 |
 |
 |
I am not sure...
...that identifying problems is a requirement that is limited or essential to the designer. Many people are in a position to identify problems. But yes there is a correlation between the fact that one is a designer and the fact that a designer prefers to solve problems through a new design. Every profession seem to have some of that in common. If we recognize overweight as a problem a designer might build the next exerciser, whereas a doctor might prescribe a drug, the food scientist might develop a cereal with fewer calories, the dietician a diet with less fat and a city planner a longer walk from home to the office and a politician all of the above as long as you do not expect to loose weight. Although I can see that relationship I would not limit the input to professionals.
The example of the young Dutch designers was just an example. I do not see myself qualified to call it anything but design. Design is to a large extend defined by those who design. Of course I am not completely happy with that statement or with the equivalent: design is what designers do, or: there are as many definitions of design as there are designers, but this is the reality we are living in. Design is not defined and can not be reduced to a creative problem solving process. Some people go as far as having regrets that all that talent is wasted when so many and more urgent problems have to be solved. I disagree. There is no waste at all because the people that are in design for the sake of self expression are not capable of solving these more urgent problems anyway. The main reason to stay away from it is that they know they have no solutions. On the other hand, our relationship with the man-made material world is such a complex one that they might actually be much more part of the solution than others give them credit for?.only time will tell, and we have millions of years in front of us.
By the way, I feel for your anthropologist...it is sad not to be able to do primary research, but consider the amount of primary research that has been build up and that will be build up in vain if no phd students do research in it...
|
 |
 |
posted by koen
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
14-Oct-08 |
 |
 |
I am a little surprised by the diversity of responses...
but that only means that I had not thought about this before.
As I was trained as a feasibility analyst, I am inclined to address this discussion in a framework of feasibility.
To me, design consists of a designer, a problem, a context and a solution. There is also a legacy of related design solutions and failures, whether viewed as wholes or in components, some epistemic software called aesthetics, some other epistemic software called societal values and zeitgeist the designer is aware of consciously, or unconsciously, and for paid designers, anyway, there is also a client.
It seems almost self-evident to me that a design can be practiced in a vacuum, at least if one chooses to do so, or alternatively, in as richly interactive a process as one wishes to take the time to contrive and tolerate.
A designer, even a consumately well trained and educated one, CAN choose to ignore the legacy of prior design and skills and strike out anew. I can attempt to glue metal and plastic with water, it just may not work.
At the extreme, a designer can do what I would call auto-design, sort of the design equivalent of auto-eroticism. He can reject solutions that have come before. He can reject problems that have come before. He can redefine the problem into an imaginary one and do the same with contexts (note: many meetings with developers and architects made me feel that this was exactly what they had done). He can even pretend to be whomever, or whatever he wishes. He can pretend not even to be a designer in any meaningful sense of the word. He can, for example, be to designers, what Jeff Koons has tried to be to artists. He can fantasize a metaphysical context that does not really exist. He can abandon his training and use primitive thoughts, or take drugs and use hallucinations (again, some developers and architects I worked with almost seemed to do this), or use only skills he has not mastered. He can Dada, if you will. He can make up his own metaphysical problem. He can generate a metaphysical solution that fits nothing but his own metaphysical contrivances in other ways. He could, in this auto-designing, even, I suppose, redefine design as aspiring to failures, rather than solutions (it would take some chutzpah, but again, recall Jeff Koons, or Dadaists). I suppose that in a metaphysical world, the designer's purpose could even be not to act at all. The mind is quite capable of all of the above. The mind can even create a rule rejecting most if not all unconscious patterns and archetypal effects by hiring consulting designers with the objectivity to point them out so he can then remove them. Clients and fees might be rare, but it is mentally and in some respects anyway, technically feasible.
|
 |
 |
posted by dcwilson
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
14-Oct-08 |
 |
 |
pt.2
At the other extreme, the designer can willingly participate in collective design as the DA vase project proved. Or he could turn himself and so his designing into a completely reactive process where he is like a Zelig, if you will, i.e., he designs only what his legacy, his clients, his focus groups, his colleagues, his friends, his wife, his children, his cats, and others tell him they want, or what they think would work. His sole role is to become an antennae/conduit/medium that converges thinking out there into a solution that is as nearly emptied of himself as possible.
In between these extremes, there are an almost infinite number of trade-off points along the design spectrum where a designer may place himself and his work.
Now, assuming the above, and assuming complex phenomena like design solutions are sensitively dependent on initial conditions, and that processes tend toward emergent complexity, even if a designer tries to simplify and leave out, it is almost impossible to be anything but highly unique, if one simply tries to be oneself in ones work, and one does not try to actively copy other's work.
Of course being one's self is extremely difficult for many persons. Some persons spend most of their lives trying to become themselves, rather than being themselves. These persons are apt to produce remarkably derivative, inauthentic things, whether they succeed in solving design problems or not. Persons who accept themselves and are themselves, for better and for worse, inevitably generate more authentic work and even when they are being derivative by engaging in borrowing, their tendency to be themselves transmutes the design solution into something seeming less derivative than it probably actually is.
|
 |
 |
posted by dcwilson
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
14-Oct-08 |
 |
 |
design forum
It is amazing that the off topic, Sarah Palin thread gets 1177 viewings on a design forum and this thread gets only 495 viewings and 7 contributors!
|
 |
 |
posted by yoDesign
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
14-Oct-08 |
 |
 |
.
I enjoyed the thread a lot (been on here too much lately, should be working) but a lot of the posters and readers are from the US, Palin is very relevant for them and over the years we've discussed so much of the above and yet to even come to a definition of design, ha! Time for old readers to become new posters I think.
|
 |
 |
posted by Heath
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
23-Oct-08 |
 |
 |
Borderline between inspiration and copy.
The danger with inspiration is to be tempted to cross the borderline between inspiration and copy.
Can be inspired or research "near" the final product or "very far".
The more near we start, the easier will be to finish, but more near to be a copy.
And then, the more far we start, the more difficult will be to finish, but more far from a copy, and more "original" will be.
"Visual research"
Is "visual" the best word? As inspiration, will be more near a copy.
What about "ideas research", or others.
|
 |
 |
posted by gustavo
edited on 23-Oct-08 01:00 PM [edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
23-Oct-08 |
 |
 |
Translations in design
The designer as a translator.
I don't have my own complete definition on design-designers yet, but "designer as a translator" I think is the one that fits better by now.
I Thought opening a new thread on this issue, but also fits here.
Dear Robert,
Their was a sentence, there. . . in the gold Eams, you said:
"Just another 'Concept over Execution' in the name of 'Art'
The concept should never be more important that the execution..never ..ever"
I loved when I read it, and agreed. Clever point.
But later, not necessary agree that ALWAYS is the best to archive.
Translations can be form:
the low to the high
the rich to the poor
the poor to the rich
thousand etc
Considering the design as a translating process, the final product depends on the translating message and the translator.
Some times this process is made "alone". Or in popular ways. (Excellent!, No bad translators needed :)
But sometimes there are some translation needed in some areas.
I'm specially interested following this process.
But I can't remember now all those examples (!)
Campana brothers said they have lot of Inspiration on poverty.
They said, that poor have very cleaver ways to fix and do thing. They are extremely creative as a solution to the lack of resources.
I feel very near that point: Argentina (with Uruguay) were the South American countries with wide middle class, almost no poverty. (similar to Canada and Australia).
But now, thanks to some policies by IMF, World bank, and others, We have now here the possibility to see a common image of latinamerican poverty, that we didn't saw before.
I can be proud to definitely find and see every day people as "garbage pickers", turning that in a "profession", called "cartoneros" that became as Urban recyclers. This can be seen in the trendiest neighborhoods. Kontrast Concept!
That, that, inspires me a lot.
Why the need to look at "pretty designs". Why not to look at real problems, for real people.
Well, some of you, could not see this problems.
But, please, look at the newspapers!.
The world is imploding,
For Americans, Obama /Mc Cain/Palin, as all we see, ohhhh
Oh, the "stocks" faaaalling.
Oh, how many designs! how many designs!
I see lots of lamps there!
Translators needed!
|
 |
 |
posted by gustavo
edited on 23-Oct-08 05:53 PM [edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
23-Oct-08 |
 |
 |
cont.
When I say real people, I mean everybody, and I also include that Heath's secretary friend that needed to spended 3 salaries in a CHCHCHC bag, and why not that poor millionaire with other problems to solve.
A good translation, for americans can be the some of 30reasons.org specially:
http://www.30reasons.org/index.php?p=archive&id=9
Bad translations:
A nice example of a bad object following that rule is the gun-lamp by Starck.
I imagine this as a translation form a translation from translation. As a third translation. Let's say "over-translated".
I think that's a bad design following the rule "always the best execution" over concept.
Because another problem with "concept over execution" is that to me, that most of the times, there is no concept.
I would prefer more the concept over the execution. The execution can always be improved.
The concept not. If you don,t start with a concept , you will never have!
I like those a bit "unfinished" designs, when the final user may (in their mind) finish it at their own taste. etc.
* Big companies don,t want to be out and make serial defective series.
* Which role plays in this "research" the trends?
* Personally I don't consider a first issue not the originality nor the beauty, it's OK as way but not as an end itself.
|
 |
 |
posted by gustavo
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
27-Oct-08 |
 |
 |
Is this what we mean
with Visual research?
45% Saarinnen Tulip
45% Arne Jacobsen's nr 7
5% Philippe Starck's Eros
4% Marcel Wanders
1% someone who wants to be a designer....
I hope not!
|
 |
 |
posted by koen
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
27-Oct-08 |
 |
 |
.
I think maybe 'visual' was not quite the right choice of words to kick the thread off.
Materials research, historical research...much more important and when we say 'research' that means a lot more work than looking at a few websites or a couple of books.
|
 |
 |
posted by Heath
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
27-Oct-08 |
 |
 |
By
'visual' I meant anything that can be seen, so it encompasses all those areas
|
 |
 |
posted by robert1960
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
27-Oct-08 |
 |
 |
You know, I don't think you...
You know, I don't think you want to equate number of responses/views with the quality of a given post - although such is part and parcel of consumer mentality, obviously.
Not a small portion of much of the problem here is the conflation we bring to the term "designer". Everyone can - in the age of American Idol - be a designer.
Which will lead us, then, to next year's hit TV show. Dancing with the Designers. Yes, it has a very nice and appropriately empty Jethro kind of ring to it. Feed the beast.
Y'all come back now, ya hear? Or at least tune in.
|
 |
 |
posted by hudsonhonu
edited on 28-Oct-08 01:12 PM [edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
31-Oct-08 |
 |
 |
Reserch for a blind designer
Blind designers, Is there any? . . .
Just wondering how would be their designs.
More emphasis on tactile and smell aspects?
|
 |
 |
posted by gustavo
[edit]
|
 |
|
 |
 |
 |
 |
 |
 |
 |
31-Oct-08 |
 |
 |
I
would say every part of the designer shapes their designs..
I don't know of any blind designers, but have heard of a blind photgrapher, and many colour blind designers.
|
 |
 |
posted by robert1960
[edit]
|
 |
|
 |
 |
 |
  |
 |
|
|
 |
|
|
 |
 
 |
 |
  |
 |
 An interactive place to share your questions and reflections about modern & post-modern design. |
 |
|
 |
 | | |