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Ergonomics For Beginners: A Quick Reference Guide
by Jan Dul (Author) / Bernard Weerdmeester (Author) / CRC (Editor)

This is a fully revised and updated edition of the 1993 title Ergonomics for Beginners. It provides an excellent practical primer for anyone approaching the subject for the first time with the aim of bringing benefits to the performance of tasks in work and domestic environments. Embracing the concepts of designing tasks and the environment for human comfort and satisfaction as well as for optimum performance, the book shows, in an easy and accessible fashion, the steps by which managers, workers and users can achieve an appropriate balance. The authors have extensively revised this new edition, maintaining the size and flavour that made the first edition so successful, and replacing out-of-date material with new insights and raising the emphasis placed on computing-related ergonomics. This renowned text is will be essential reading for all those people who need a basic, easy-to-follow guide to the subject of ergonomics and human factors working in a variety of occupations including psychology, design, engineering, management, health, occupational health and safety, human-computer interaction and ergonomics. Essential!

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Elements of Design: Rowena Reed Kostellow and the Structure of Visual Relationships
by Gail Greet Hannah (Author) / Princeton Architectural Press (Editor)

A hands-on book design students and designers alike will welcome. Elements of Design is a tribute to an exceptional teacher and a study of the abstract visual relationships that were her lifelong pursuit. Rowena Reed Kiostellow taught industrial design at Pratt Institute for more than fifty years and the designers she trained-and the designers they're training today-have changed the face of American design. This succinct, instructive, invaluable book reconstructs the series of exercises that led Kostellow's students from the manipulation of simple forms to the creation of complex solutions to difficult design problems. It includes her exercises and commentary along with selected student solutions, and concludes with examples of work from former students who became leaders in the field, including such well-known figures as Tucker Viemeisater, Ralph Applebaum, Ted Muehling, and many others.

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Designing for People
by Henry Dreyfuss (Author) / Allworth Press (Editor)

A cult read among designers for more than half a century, the famous manifesto of America's greatest industrial designer is finally back in print! From the first answering machine ("the electronic brain") and the Hoover vacuum cleaner to the SS Independence and the Bell telephone, the creations of Henry S. Dreyfuss have shaped the cultural landscape of the 20th century. Written in a robust, fresh style, this book offers an inviting mix of professional advice, case studies, and design history along with historical black-and-white photos and the author's whimsical drawings. In addition, the author's uncompromising commitment to public service, ethics, and design responsibility makes this masterful guide a timely read for today's designers.

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Design: An Illustrated Historical Overview (Crash Course Series)
by Thomas Hauffe (Author) / Barron's Educational Series (Editor)



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American Design Ethic: A History of Industrial Design to 1940
by Arthur J. Pulos (Author) / MIT Press (Editor)



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Human Factors Design Handbook
by Wesley E. Woodson (Author) / Peggy Tillman (Author) / Barry Tillman (Author) / McGraw-Hill Professional (Editor)

Practical guidelines for the Ergonomic Design of Products and Facilities You'll find: Key Descisions to make at the conceptual design stage; Diagrams, charts and checklists; Data on cognitive skills, sensory capacities, mobility, strength, and dexterity; Tables of Engineering unit conversions and scientific constants; Designs that "fit the user"; Human Body size, reach, strength, reaction time, environmental stress resistance. Now revised and updated, this definitive guide--recognized worldwide as the leading source of ergonomics data and guidelines--is even more useful for integrating the human factor in the design of facilities, systems, products, and equipment. To help you ensure safe and efficient use, and prevent user error, injury, inconvenience, or dissatisfaction, the second edition of Human Factors Design Handbook includes step-by-step guidelines and valuable human factor data for identifying and accommodating the needs of people in architecture and the design of furnishings, equipment, consumer products, vehicles, machinery, highways and transportation.

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Emotional Design: Why We Love (or Hate) Everyday Things
by Donald A. Norman (Author) / Basic Books (Editor)

Did you ever wonder why cheap wine tastes better in fancy glasses? Why sales of Macintosh computers soared when Apple introduced the colorful iMac? New research on emotion and cognition has shown that attractive things really do work better, as Donald Norman amply demonstrates in this fascinating book, which has garnered acclaim everywhere from Scientific American to The New Yorker.Emotional Design articulates the profound influence of the feelings that objects evoke, from our willingness to spend thousands of dollars on Gucci bags and Rolex watches, to the impact of emotion on the everyday objects of tomorrow.Norman draws on a wealth of examples and the latest scientific insights to present a bold exploration of the objects in our everyday world. Emotional Design will appeal not only to designers and manufacturers but also to managers, psychologists, and general readers who love to think about their stuff.


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Abstracting Craft: The Practiced Digital Hand
by Malcolm McCullough (Author) / The MIT Press (Editor)

The love of making things need not be confined to the physical world -- electronic form giving can also be a rewarding hands-on experience. In this investigation of the possibility of craft in the digital realm, Malcolm McCullough observes that the emergence of computation as a medium, rather than just a set of tools, suggests a growing correspondence between digital work and traditional craft.

Personal and conversational in tone, with examples and illustrations drawn from a variety of disciplines, Abstracting Craft shows that anyone who gives form with software, whether in architecture, painting, animating, modeling, simulating, or manufacturing, is practicing personal knowledge and producing visual artifacts that, although not material, are nevertheless products of the hands, eyes, and mind.

Chapter by chapter, McCullough builds a case for upholding humane traits and values during the formative stages of new practices in digital media. He covers the nature of hand-eye coordination; the working context of the image culture; aspects of tool usage and medium appreciation; uses and limitations of symbolic methods; issues in human-computer interaction; geometric constructions and abstract methods in design; the necessity of improvisation; and the personal worth of work.

For those new to computing, McCullough offers an inside view of what the technology is like, what the important technical issues are, and how creative computing fits within a larger intellectual history. Specialists in human-computer interaction will find an interesting case study of the anthropological and psychological issues that matter to designers. Artificial intelligence researchers will be reminded that much activity fails to fit articulable formalisms. Aesthetic theorists will find a curiously developed case of neostructuralism, and cultural critics will be asked to imagine a praxis in which technology no longer represents an authoritarian opposition. Finally, the unheralded legions of digital craftspersons will find a full-blown acknowledgment of their artistry and humanity.

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